Collection of easing functions to control animation rates.
Transition that runs sub-transitions in sequential order while also
invoking a function before each sub-transition is run.
Transition that runs multiple transitions simultaneously (in parallel).
Transition representing a pause or dwell in which nothing happens.
Scheduler that oversees animation and time-based processing.
Transition that runs multiple transitions one after the other in
Base class representing an animated transition.
Parallel transition with convenience methods for adding new
object tweens, helping to incrementally construct a group of transitions.
Event fired when a
starts, steps, ends, or is canceled.
Transition that interpolates (in-betweens) properties
of a target object over a time interval.